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Hoi4 7/2 vs 10/0

WebJun 15, 2024 · 10 infantry + Supports, Good for poor minors or defense. 8 Infantry +1 Art +1 AT, an alternative to the 7/2 with some piercing. 6 Inf + 2 Art +1 Heavy Tank/TD, the rich … WebI tried to run a test of 7-2 vs 10-0 infantry on offensive all the time . R5: I tried to run a test of 7-2 vs 10-0 Infantry .Each army group consisted of 4 Armies . First one with 24 div. of 7-2 and second with 10-0 and so on . There were no genarals only field marshals to …

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WebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 … Web8 Infantry +1 Art +1 AT, an alternative to the 7/2 with some piercing. 6 Inf + 2 Art +1 Heavy Tank/TD, the rich man's infantry division (also balanced due to Special forces caps, no more space marines) If your a newer player, or just not super into min/maxing as much as possible, the 7/2 works just fine still. the vow مترجم https://histrongsville.com

Question about 7-2 divisions : r/hoi4 - reddit

WebAug 1, 2024 · Explanation: This larger armored template can push hard especially through forest and jungle provinces. Future Tweaks: Fill in the remaining support slots of your choice depending on your situation in the surrounding. You should modify this template to 40-width, 41-width, or 45-width if necessary. You can substitute 4 medium tanks with … WebJul 13, 2024 · I remember 7 INF + 2 ART being the norm but then the soft attack nerf came in and it seemed to become a lot less viable. Playing as China I had a lot of success with … WebJun 28, 2024 · Core: 10-0 infantry ENG, 40 width tanks ENG/SIG, SF or MW Optional: ART, AA, LOG Can work: 7-2, 14-4, RECON on tanks, MAIN the rest aren't viable except some very situational ones. I've heard 13-4-1 is also pretty good but it … the vowel family song

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Hoi4 7/2 vs 10/0

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WebJun 15, 2024 · What might still bother you: 1) AI got worse. Sure, HOI4's launch was better than 3's, but at least the HOI3 AI eventually became capable. HOI4's AI struggles with basic game concepts and makes suicidal mistakes. 2) Features that were already present in HOI3 are sold in HOI4 as DLC. WebDec 9, 2024 · There's a tl;dr in bold near the bottom. Anyway, the 10/0 division (hereafter occasionally referred to as Gunz) has 91.2 Soft Attack, 252.2 HP, and 60 Organization, …

Hoi4 7/2 vs 10/0

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Web7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. 8. Reply. TheBrownMamba1972 • 4 yr. ago. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. WebThe fundamental reason is the 7/2's low breakthrough*. And the 10/0 will last a lot longer than a 7/2 on defense because of higher DEF, HP, and ORG. The 10/0 is also cheaper to produce, not just in terms of MIC (667 vs 769) but also because the 7/2's line artillery requires tungsten to produce, which you'll probably have to trade for.

Web0 coins. Premium Powerups Explore Gaming. Valheim ... Hoi4 with expert ai mod is like a different game. For all of you who wants a fresh new take on the game. ... (obviously still 10,20 or 40 width) and the way that the production lines are organised. It means you actually have to think, not draw a frontline, draw an arrow and then win. Also, a ... WebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 and 3.9 for the 7/2. So the 7/2 has a loss factor of 264.03, while the 8/2 has one of 293.25, which means the tanks really only bleed 11% more stuff.

WebSep 13, 2024 · Many people here say forts in HOI IV are too overpowered. Especially lvl 10 forts. However, if we take into account the performance of equivalent lvl 10 forts in real life during WW2 (I think the only ones that qualify are the largest forts of the maginot line, but give me other examples if you think I am wrong), we might find that the strongest of forts … WebBut line AA is overkill for a 20W defensive template. Support AA is enough. And that brings us to the meta defender, 10-0 (with eng and maybe supp AA). It’s a cheaper defensive unit than either 7-2 or your template. It’s stronger on defense in most situations, and with good terrain can easily repel AI tanks.

WebOct 1, 2024 · INF has so high defense that another INF won't get through without sizable numerical superiority, since the breakthrough is so low. 7/2 is better at attacking than 10/, …

WebFeb 3, 2024 · For example: 2 x 40 w divisions vs 4 x 20w division. Normally, one 40w (infantry) division will not have enough soft attack to overcome the defense a 20w division (with entrenchment, terrain boni etc.), but there is a 25 % chance per hour that 2 40w division will attack the same 20w division causing additional damage. the vowel song fasterWebInfantry generally is bad at attacking and good at defending due to low break and high def stats. 7-2 are still bad at attack even if better at it than 10-0 and can't push out defending 10-0 or 7-2 without other advantage (like tech, air, outnumbering). 10-0 is in the same spot. 10-0 requires less research, resources, and has more reliable ... the vowel song scratchWeb7-2 has substantial trouble pushing unless under green air and/or CAS support. Under those conditions, however, even 10-0 can push. More to the point, 7-2 lacks significant breakthrough, and has no armor, so it suffers heavy casualties. You would be better served with tanks as your offense, and 10-0 defense. the vowel song scratch gardenWeb7/2 means 7 infantry and 2 artillery. It's a very common division setup. Most of the time, stuff like 11/4 and 14/4 will refer to infantry and artillery unless its mentioned it's not. Most people don't mix tanks with infantry or artillery unless it's heavy or super heavy tanks. Quigleyer • … the vows are done let\u0027s have some fun svgWebAnd for that you need artillery. Plus once you start attacking, 7/2 will be able to actually push enemy unlike 10/0. You can try to use CAS for that, but you would need air superiority, which is unlikely against Germany. You will actually get much less losses with 8/2s then with 10/0. Simply because Germans will not be able to attack you as often. the vowel song preschool prepWebApr 11, 2024 · I did some tests a while back, and it seemed the 14/4s were still better. Both the 14/4 and 7/2 could break the same units (per width) but the 14/4 took far fewer losses due to its breakthrough. In those tests, neither 1 14/4 or 2 7/2s were capable of critting. the vowell law firmWebSort by: best. level 1. · 27d Research Scientist. On defense, 10-0 is hands down better (higher org, higher defense). The extra soft attack if a 7-2 can help some fights end sooner, which is plus, but when push comes to shove, the 10-0 will hold out for longer against stronger attacks. On offense, the extra soft attack of 7-2 is nice, but they ... the vowel song long and short vowel sounds